4X game features in Starsector. Battlecruiser: I think you already get it. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. 3 Mod, the choice for serious players seeking advanced features and customization options. As far as ship choice, it sounds like you have something that works for you, at least for now. Reply reply [deleted] • [removed]. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. heavy mgs are super cheap on flux and lets. BackgroundHere • 2 mo. You can find a research station if you have the HMI mod that will let you use the template to get the ship. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. 95. Sounds like some sales BS. 2b - Playable Fighters, wings with personality. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. 1a] Forge Production v1. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Starsector > Mods > [0. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. f - Campaign content expansion. 95. This helps as your slower capital speed and flux makes keeping some distance desirable. Some hullmods are built into ship hulls and cannot be removed. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. beast_regards • 3 yr. « Reply #64 on: March 10, 2023, 09:03:29 AM ». 1a] Forge Production v1. The Grug lifestyle. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. I hear proponents of that a lot and I don't think it's at all true. Step 4: Collect the now used Forge Template. The launcher works, but the loading screen to the main menu is where it crashes. 7. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. • Auxiliary Generators: Provides some slot. Try focusing on one faction at a time. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Credits. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. loading. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. 95. 96a] Force Auto R. It appears historian adds items to existing objects after you buy the info from him. Everyone is welcome There are only 3 guidelines: 1. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Despite buffed, it still do not breakthrough armor and hull good enough. Much has happened, and much is yet to become reality. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. Blueprints, Doctrine, and Production. Recommended for people with 8 GB of System RAM or more. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Last I played it added +25% income to the colony. It used to be called Starfarer. Reloads at a random interval of 10-15 seconds. 1. It converts metal and heavy machinery to supply. Channerchan • 1 yr. - Allow the Remnant Station to support artillery stations from Industrial Evolution. -changed C-nanoforge power from 0. Re: [0. 1a] Supply Forging 1. 1 with ease and take your gaming experience to the next level. Elevate your Starsector gameplay with the Forge Production v1. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. RuntimeException: Ship hull variant [kite_Stock] not. ago. loading. 95. 1a] Industrial. The high flux capacity should be utilized to defend itself as it cannot. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Tier list for Character Skills in 0. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely. 0. g. Mining blaster. Open IntelliJ IDEA. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Reverted ship changes. CombatMain - java. Aria the Escalation v. Evolution 2. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Join a faction to gain useful support and represent them in war and peace, or start your own. 1a-RCC6 GrumpyThumper Gaming 2. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. Phase Lib. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. I hear proponents of that a lot and I don't think it's at all true. Starsector (formerly . 2%. Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). Starsector > Mods > [0. Lots of ads claim to be special “programs” but in reality are not. 1. Hull Forge - yes, I understand the mechanics. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 95. Re: [0. 95. 96a] Industrial. Marty greeted us at the door and even though he was only talking to 2 of us, he gave us the full tour. 1a-RC3] Hull Restoration. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. I hope it gets another rework, its just terrible in its current state. • 2 yr. You need a ship forge for complete templates. Armor in starsector is different as it is a separate system from hull points. Evolution 3. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. 4. Ship Loadout Guide (1/?) - Hullmods and Flux. Reddit told me to survey planets in Remnant star systems, but now the. Thank you for your time. 0 with ease and take your gaming experience to the next level. 95. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. 0 (May 6, 2017) Updated to support Starsector 0. v0. f - Campaign content expansion. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Changes. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. Will be interested to hear more. and you could get a 3 days production report right after activating an ability. It's nice to see Sateen on my own fleet. 025 to 1. 9. 3. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. Its sort've like starsector's intended difficulty once you've taken the training wheels off. 2. You'll also be able to find everything new used across the Sector by the various factions, and might be. g. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. am experiencing a bug with the current version of Mayasura (8. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. comment sorted by Best Top New Controversial Q&A Add a Comment. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. add a line to csv file. ago. They grant bonuses such as increased range and armor. Fixed – Hull Forge crash when printing a ship (Mod. Some of my 0. ago. 3. You should find a pristine nano forge pretty quick. Added a setting to disable hull production limitations. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Ophichius • 1 yr. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. Hoboman2000 • 1 yr. They grant bonuses such as increased range and armor. I have just found that the starsector modding community really likes their giant mods. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. PD layout isn't as good from what I recall. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. didn't like. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. It's usually better to just colonize another planet in the same system and put your heavy industry there. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. They are both flagship and AI fits sprinkled all over the place. rirujiluxa2. The Starsector Mod Index holds a lot of them (anything marked 0. There is a mod that updates the JRE of starsector in the discord server. Aria the Escalation v. 16. one that allows custom searches through editing a CSV file. ago. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. Evolution 3. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. Basic maintenance (standard) is 70%, meaning up to 20%. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. All mods:Ship quality is the max of your biggest and best bonuses. And yea, the turret is designed to be like that. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. 96a] Industrial. Starsector > Mods > [0. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. This is my ship pack mod. -Engage, Harass, Eliminate are all different things. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. 2. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. I'm wondering, is it worth getting now? This thread is archived. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. 6. Reloads at a random interval of 10-15 seconds. The Special contact you get at the Prism Freeport with Nexerelin is great. ago. 95. Step 1: Store a ship of you choice on the Hull Deconstructor. I liked armor tanking in 0. Even if it's not, taking hull damage can cause crew losses. "StarSector Survival" is a testament to the indie spirit, brimming with heart and creativity. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. 1. ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. Some hullmods are built into ship hulls and cannot be removed. The previous list showed an infinite number of variants. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. 3. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. 54 hull damage with 83 lasting armor 46% reduction. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. Alternatively, you could download the console command mod and use infinitefuel. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. 1. 96a] Industrial. The large ripple uses a lot of video memory. 69K subscribers 5. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. lang. Evolution 3. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. Elevate your Starsector gameplay with the [0. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. As far as I know, the deflector shields come built-in. hullmods. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. Techmining and refining are present in vanilla. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). Lol safety. 95. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. Can't imagine playing Starsector without it. Starsector > Mods > [0. Then of course if you are paying hazard pay, the colony will cost more to upkeep. You can find the menu you are looking for when you go into any colony. ago. The hull mod I most frequently build in is the drive field one because it takes so much OP. Supply Forging gives you the option to convert these junk into supply. Eji1700. Adding Built-in hull mods to different ships. Also don't forget to use gates a lot. Heavy industries produces $25k of personal budget per unit of production. ago. But we have perfect alternative. An insectoid race that uses high tech bio-cybernetics to grow their living ships. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. Arranging holidays in an embrace with the Starsector is priceless. 7. This process can be better by carrying civilian ships and ships with salvage gantry. some d-mods are even objectively better end-game I'd argue. Evolution 3. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such weapon. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Crew casualties in combat are increased by 10%. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. The broken ones you put in some sort of research facility and they recover a blank template. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. Obviously, we still get to kee. Automated with data. ago. 1. Military base too. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. ago. 5 Mod, the choice for serious players seeking advanced features and customization options. on September 14, 2019, 07:53:13 AM. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. Hull deconstructor - appears as a weapon array that's aimed at itself. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Combat endurance on AI core gives +15% readiness, 35% now. Or edit the ship excel table to decrease specific ships' fuel costs. csv. • 1 yr. Evolution 3. Open menu Open navigation Go to Reddit Home. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Channerchan • 1 yr. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". Once you expend the uses of the forge template, it breaks, you gotta bring it to a. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. combat. Some of the product will be exported for income, and some of it will be. GTG - Hull Mod Tier List. ago. 1. Added a setting for unlock of ability and hullmods at game start. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. Hammerhead is, IMO, defensively superior. Only add the. 95. c - Campaign content expansion. - Redesign of stations' shield systems. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Commodity Forge uses an industry slot and produces. D - degraded drive field, increased maintenance. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. With ion pulser it'll take an hour to destroy even enforcer. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. c - Campaign content expansion. Hopefully fixed a bug with repeating mothership interactions. •. Increase your budget by producing more. 1. D - degraded drive field, increased maintenance. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. Step 2: Wait. 8a. 0. With our comprehensive installation and usage guide, you'll be able to install and use [0. Also don't forget to use gates a lot. II. So,. 95. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. They work perfectly fine. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Dri. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. 1 - Save Compatible with v2. New feature: Plausible way of obtaining hullmods - salvage from. Popular Mods. 96a-RC10] BigBeans Ship Compilation. 4 RC3) and Nexelerin (0. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. 4 > 0. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Vancouver Sun Archives 1912 - 2021. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 95. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. 1 Mod, the choice for serious players seeking advanced features and customization options. Qweasdy • 4 yr. Starsector > Mods > [0. And btw, you can also add ship components which will help, but. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. This helps as your slower capital speed and flux makes keeping some distance desirable. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. this is from last patch but the idea holds up. - Made the Lithovore's Radar move. Only up to date for version 0. A single pristine nanoforge and orbital works is all you need. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. Added Three Domain Stations, these are buildable at colonies. Pro-Tip: you'll want AI cores to use the things. Step 3: Put an Empty Forge Template on the Hull Deconstructor. Weapon modules no longer generate flux. Try focusing on one faction at a time. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 96a: - Support for Unknown Skies planet type change projects. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Increase your budget by producing more. 30% extra ordinance points sounds very good, and i would like to have something like that too. [0.